Red Blob Games: latest blog posts
Interactive tutorials for math and algorithms
redblobgames.comRed Blob Games: latest blog posts is an independent blog covering game development and tutorials & learning. It publishes a few times per month, with 32 posts in its archive and 3 readers following along on Blogs Are Back.
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Publishes a few times per month
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Writing a guide to SDF fonts
(TL;DR: this is a blog post about the process of writing .) my guide to SDF fonts Back in 2024 I learned about SDF (signed distance field) rendering of fonts. I was trying to implement outlines and shadows in a single pass instead of drawing over the text multiple times in different styles. I intended to use these fonts for two different projects, a game and a map generator. I got things working but didn't fully understand why certain things worked or didn't work. I wrote some notes on my site a...
URLs with trailing punctuation
When a url is posted on a forum/chat, it's often automatically made linkable. But sometimes the regexp that grabs the url also grabs a trailing punctuation mark. For example, if the text is "" and regexp picks up the trailing parenthesis, it will make "" clickable. When you click on this, it will request which will be a 404 error. visit red blob (https://www.redblobgames.com) and scroll to the bottomhttps://www.redblobgames.com)GET /) I don't get a lot of these in my server error logs but it's...
What I did in 2025
It's time for my annual self review. I said I wanted to spend time learning things for myself, and less time writing for other people. The main themes for 2025 were: In last year's review Outside of Red Blob Games work, I had two goals: improve my health and improve my quality of life. So how did the year go? I think it went well. Since I have forgotten everything I did, I went through and my git logs: my Notion pageInterpreters/Compilers The main theme for this year was . I wanted to be ver...
Goodbye Sass
My “site” is spread across five different servers. I use slightly different CSS on each one. Since 2013 I’ve been using Sass (SCSS) to manage the variants, using these features: Even though I want to use new browser features right away, I usually wait a year or two for them to stabilize and get into extended support releases. A few years ago I had switched variables and calculations from Sass to CSS, but I still needed Sass for nesting. Since CSS nesting has now been supported for two years, I...
RotMG map seeds
I had just wrapped up a project and wanted to do something small/fun before I started the next one. The Flash runtime , and I've enjoyed . That had me thinking about my Flash projects again. I decided to try to revisit an unsolved mystery from one of my Flash projects. is being reimplemented in Rustre-enabling the Flash on my site Back in 2010, I wrote an article about , and I made a demo in Flash. The authors of used it to generate that shipped with the game. The authors don't remember the ma...
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