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Maddy Miller

Maddy Miller — Software engineer and open-source maintainer

I cover technology and programming topics with a more accessibility & user focused perspective. I aim to write about how things affect people, and the "people" side of tech. I mostly write from my own experience, and try to change the world a little.

It's a choice between an altered experience or no experience, and when we don't have adequate accessibility settings, we're forced to take the 'no experience' option.

madelinemiller.dev/blog

Maddy writes about technology through the lens of how it affects real people — accessibility in games, the state of the JavaScript ecosystem, the human side of open-source modding communities. The range is wide (whole genome sequencing, Minecraft server internals, VR motion sickness) but the thread is consistent: thoughtful, measured takes with a focus on the people side of tech.

Written by Maddy Miller.

About This Blog
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Publishes a few times per month

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Independent Blog

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English

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Have we decided that JavaScript is bad?

Something I’m sure everyone has noticed lately, is that for practically any aspect of JavaScript tooling, there’s an effort to rewrite it in a non-JS language. Vite is being rewritten to use a Rust-based bundler (Rolldown), TypeScript is being rewritten in Go, there’s Bun, Biome, OXC, etc. No matter where you look, the new tools aren’t written in JavaScript. It’s easy to wonder, like the few who’ve asked me recently, if this is a bad sign for JavaScript. That it’s an admission that the language...

Pride & Bug Reports

It is a truth universally acknowledged, that an unreported bug will never be fixed. Bug reports matter much more than you might think. A few years ago, I wrote an article about general etiquette when asking for help with open-source software projects. One thing I’ve always felt I failed to cover in that article, however, is the significant disconnect between issues discussed on social media and the issues actually reported to developers. When people ask for help with an issue on social media, i...

What's new in WorldEdit 7.4?

We’ve been working hard on WorldEdit 7.4, and it’s finally ready for release. This release has mostly focused on internal changes and cleanups to ready us for WorldEdit 8, with many API improvements and deprecations. In saying that though, we’ve made sure to include a fair few new features that have long been requested. New masksIn WorldEdit 7.4, we’re adding a few new masks. Some by popular request, others to fill gaps in the functionality of other masks.First up, we have the new #clipboard mas...

The JavaScript Ecosystem: What to watch in 2026

Last year I wrote an article about what I was going to keep an eye on in 2025 in the JS ecosystem, as well as what technologies I’d decided to move away from. It was fairly fun and introspective to write, plus I’ve had a fair few people encourage me to do it again, so here’s the 2026 edition 🎉. 2025 has mostly been what I was expecting. I’ve gotten significantly more into Vite, and haven’t used Webpack outside of a few complex legacy projects that aren’t yet feasible to migrate. I’ve also conti...

The Risks of Modding - Community

Over the years, one of the most frequent questions I’ve been asked is “What do you wish you knew before you got into game modding?” I feel that it being a lot of work without pay is the obvious one, it’s fundamentally a hobby, but I also feel that there’s a lot of unspoken problems around safety and mental health which people don’t expect going in. I’m writing this series mostly to let people know of these risks, especially prospective game modders. I don’t want to dissuade people from modding i...

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